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Albert Einstein in unreal
Albert Einstein in unreal

This is a work-in-progress project to learn and explore Xgen and unreal character workflow.
Still trying to further improve on skin, hair, and overall quality.

-Blocking, fiber mesh groom, and detailing was done in Zbrush.
-Maya was used for Xgen groom and overall project setup.
-Texturing was done in Substance Painter.
-Unreal was used for the final renders.

More artwork